![]() ![]() ![]() But we do know that core fans want that old Classic Sonic look, they want that old classic Sonic feel, so we focused on making sure the controls were solid and the look and the feel was really representative of a classic Sonic game.” "We wanted to bring this game to as many people as possible and to really make it look and feel as appealing to a wider audience, we needed to use the 3D assets to really give it that current look. "When you make a 2D game using pixel art, you kind of end up targeting a very specific core audience,” said Iizuka. The biggest obstacle for the two parties was Sega's plan to abandon pixel art graphics in favor of 3D assets.Iizuka did not directly confirm this but did say he spoke with lead developer Christian Whitehead "to consider concepts for the next generation of Classic Sonic," which were later used in the development of Sonic Superstars. Sega's plans to develop Sonic Mania 2 were canceled due to creative differences between the project's development team and the publisher, according to a report from an insider known as "Zippo" in 2021. Iizuka was asked about the rumored canned sequel to 2017's Sonic Mania, which saw the return of the classic 2D sprite-based Sonic from the blue hedgehog's early years, in a new interview with Game Informer. ![]() Sega’s Vice President of Product Development Takashi Iizuka has revealed that Sonic Mania 2 never came to fruition due to concerns regarding its 2D pixel art style and the size of its potential audience. ![]()
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